Problem:
I have created a multi-threaded application which works without any problems on a NT-4.0 Workstation/Server. When I try to run the same application in Windows XP, I get an error in a call to CoMarshalInterThreadInterfaceInStream
which returns -2147418113
.
I have provided a snippet of the code below where the call fails in Windows XP.
Environment: Windows-XP,SP-2,Visual Studio 6.0,SP-4,ATL-3.0
Should I be doing anything different in Windows XP?
HRESULT hr = S_OK;
IUnknown** pp = p->m_vec.begin();
while (pp m_vec.end() && hr == S_OK)
{
if (*pp != NULL)
{
IEvent* pEvent = (IEvent*)*pp;
IStream* pIStream;
HRESULT hr = CoMarshalInterThreadInterfaceInStream(
IID_IEvent,
pEvent,
&pIStream
);
if(SUCCEEDED(hr))
{
CComPtr pMarshalEvent;
hr = CoGetInterfaceAndReleaseStream(
pIStream,
IID_IEvent,
(void**)&pMarshalEvent
);
if(SUCCEEDED(hr))
{
hr = pMarshalEvent->NewCurrentCassette(m_pCurrentCassette, m_setBy);
}
}
p++;
}
}
Thread 2:
I remember facing this problem long time back.The reason it happened was because of the Free-Threaded marshaller code in FinalConstruct
and FinalRelease
even though I don’t remember the logic behind it. In my case commenting the Free-Threaded marshaller code did the trick.
- The commented code in
FinalConstruct
was:
hr = CoCreateFreeThreadedMarshaler(
GetControllingUnknown(),
&m_pUnkMarshaler.p
);
PROCESS_HR(IID_ISomeThing);
- In
FinalRelease
it was the corresponding `m_pUnkMarshaler.Release();`` that was commented. - In the header,
DECLARE_GET_CONTROLLING_UNKNOWN()
andCOM_INTERFACE_ENTRY_AGGREGATE(IID_IMarshal, m_pUnkMarshaler.p)
andCComPtr m_pUnkMarshaler;
was commented. - Remove marshaling code i.e.,
CoInterface
and related marshaling code. The interface pointer can be accessed in the secondary thread directly, no need of marshaling.
I remember faintly that Free-Threaded marshaller is basically to optimize marshaling. So in my case removing it did not have any side-effects as we were not worried about Free-Threaded marshaller.Again the above fix might work but the best thing to do will be to analyze the apartment link (STA,MTA etc.) between say the client and the component and then come to a conclusion.
Thread 3
You need not marshal/unmarshal to call a method on the interface pointer since the sink class itself deriving from the IConnectionPointImpl takes care of unmarshaling. You can see the code in your connection point implementation class.
Thread 4
I don’t think IConnectionPointImpl
class as such has anything to do with marshaling, it is the m_pUnkMarshaler
member object.It is the call to CoCreateFreeThreadedMarshaler
in FinalConstruct
that initializes the m_pUnkMarshaler
object. I suggest reading the documentation about CoCreateFreeThreadedMarshaler
in order to come to a conclusion whether to use it or not. By default ATL provides the code calling CoCreateFreeThreadedMarshaler
API to do efficient marshaling across thread of the same process(Refer doc), but depending on our need we may or may not use it.In my case we did not need it so we commented it out.It depends on the need, but generally i think it is safe to comment it out if we are going to access interface pointers in secondary threads. Hope this helps.